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Metaphor: ReFantazio Review
Metaphor ReFantazio Review: Gameplay Impressions, Videos and Top Features
Metaphor: ReFantazio from developer Studio Zero aims to take tried-and-true bits of powerhouse series like Persona and implement them into
Metaphor: ReFantazio Review: Long Live the King!
Metaphor: ReFantazio is the latest turn-based role-playing game from Atlus. Developed by Atlus’ Studio Zero, it holds many similarities to the Persona series, although there are key differences, such as more action-oriented gameplay and a switch to a fantasy world.
Metaphor: ReFantazio review: like a brilliant fantasy Persona, only with one major catch
Metaphor is a wonderful RPG that builds on many of Persona's foundations, but its combat focus may mean it fades from your memory quicker than you might expect.
2h
on MSN
Metaphor: Refantazio's Gorgeous Menus Are A Pain In The Ass To Make
Metaphor: ReFantazio may be one of the most stylish-looking games ever made, even more so than Persona 5, the incredibly ...
Game Rant
4h
Metaphor: ReFantazio Devs Took Liberties with the JRPG's Medieval Setting
Metaphor: ReFantazio's director discusses how the team took liberties with the game's medieval setting rather than striving ...
Polygon on MSN
7h
We don’t need Persona 6 yet. Metaphor: ReFantazio is right here.
Metaphor
:
ReFantazio
drops the modern setting, mostly. It’s set in the fantasy kingdom of Euchronia in the year 785. Our ...
2h
Metaphor: Refantazio
Metaphor: ReFantazio may be one of the most stylish-looking games ever made, even more so than Persona 5, the incredibly ...
Game Rant on MSN
22h
Metaphor: ReFantazio - How To Beat The Mausoleum Boss
ReFantazio will bring you face to face with the second boss of the game, which is a familiar face; here's how to beat him.
2d
Persona director explains why Metaphor: ReFantazio's cast awakens their powers in the most brutal way: "The big theme of this game is anxiety"
Metaphor: ReFantazio's Prologue demo is out now, and the turn-based battles have our cast pulling their very own thumping ...
1d
Persona studio realized it "didn't need to be so strict" about medieval conventions when making its new fantasy JRPG
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